AI Insights · Timothy · January 2023
Top 5 Android Shoot'em Up Games in Venezuela - Q4 2022 Performance
Check out the performance trends of the top 5 Shoot'em Up games in Venezuela on the Android platform for Q4 2022.
During the fourth quarter of 2022, the top 5 Shoot'em Up games in Venezuela on the Android platform showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared, based on data from Sensor Tower.
1945 Air Force: Airplane games
Published by 1SOFT, this game saw consistent weekly downloads, peaking at around 6.3K in mid-October and hitting a low of approximately 4.5K in mid-December before recovering to 5.4K by the end of the year. Weekly revenue fluctuated, reaching a high of $8 in early October and dipping to $1 towards the end of the month. Active users remained fairly stable, averaging around 24K, with a slight increase to 24.4K in the final week of December.
Space shooter - Galaxy attack
Also from 1SOFT, this game experienced a notable increase in weekly downloads, starting at 3.5K in late September and peaking at 6.5K by late November. Revenue peaked at $11 in mid-October but dropped to zero from mid-November onwards. Active users showed a steady increase, reaching nearly 23K by the end of December from 16.5K at the start of the quarter.
Galaxy Attack: Shooting Game
This game, another offering from 1SOFT, saw its weekly downloads grow from 2.2K in late September to a peak of 5.3K in the last week of December. Revenue spiked to $25 at the end of November but was mostly negligible for the rest of the quarter. Active users also increased, starting at 11.7K in late September and rising to 21.4K by the end of December.
Galaxy Shooter - Space Attack
Published by Words Mobile, this game had steady weekly downloads, peaking at 3.6K in late October but experiencing a sharp decline to 279 by the end of December. Active users followed a similar trend, starting at 11K in late September, peaking at 13.4K in late November, and then dropping to 5.8K by the end of December.
Soul Knight
ChillyRoom’s game showed a consistent increase in weekly downloads from 2K in late September to 3.5K by the end of December. Revenue saw fluctuations, with highs of $16 in early October and $11 in the last week of December. Active users rose steadily from 21.5K at the start of the quarter to 25.2K by the end of December.
For more detailed insights and analysis, visit Sensor Tower.